Not Another Sim Hockey League Rulebook

Rules as of May 25, 2021

If you are interested in joining, please email the commissioner to express your interest. Include your name and your past FHL experience as well as what team you'd like if there is more than one opening. Once you are approved, register on the forums (your account will need to be verified by a forum admin) and post a brief introduction.

NOTE: You may only run one team at any given time. When you are caught running multiple teams (you will get caught), you will be kicked out of the league and not allowed to return. Any trades made between the teams you were running will be reversed.

Table of Contents

1. ABOUT THE LEAGUE

1.1 BRIEF HISTORY
1.2 COMMISSIONER
1.3 SIMULATOR

2. FHLSIM LEGEND

2.1 PLAYER RATINGS
2.2 PLAYER ROSTER
2.3 TEAM SCORING

3. REGULAR SEASON

3.1 SIM SETTINGS
3.2 SCHEDULE
3.3 TRADE DEADLINE

4. PLAYOFFS

4.1 QUALIFYING
4.2 MATCHUPS

5. ROSTERS

5.1 REQUIREMENTS
5.2 INJURIES & SUSPENSIONS
5.3 WAIVERS

6. GM DUTIES

6.1 DEFINITION
6.2 CAPTAINS
6.3 LINES & GOALIE MINUTES
6.4 POSITION CHANGES
6.5 TRADING
6.6 TRAINING CAMPS

7. FINANCES

7.1 EARNING MONEY
7.2 SPENDING MONEY
7.3 SALARY CAP & CONTRACT INFO
7.4 PLAYER BUYOUTS

8. RE-SIGNINGS AND FREE AGENCY

8.1 UFA LIST
8.2 RE-SIGNINGS
8.3 FREE AGENCY
8.4 RFA COMPENSATION CHART

9. OFF-SEASON

9.1 RE-RATES & RE-RATE APPEALS
9.2 RETIREMENTS
9.3 AWARDS
9.4 JUNIOR LEAGUE & PROSPECTS
9.5 ENTRY DRAFT


1. ABOUT THE LEAGUE

1.1 BRIEF HISTORY

The NASHL began with a 26-team selection draft in March 2018. The inaugural season, set in the 1997-98 season, began June 4, 2018. After Season 3, the league expanded to 28 teams, adding the Columbus Blue Jackets and Winnipeg Jets.

1.2 COMMISSIONER

The league commissioner is James (Calgary GM).

1.3 SIMULATOR

The league utilizes FHLSim software.

2. FHLSIM LEGEND

2.1 PLAYER RATINGS

Short

Attribute

Description

IT:

Intensity

This is the player's ability to play at his peak level every shift on the ice.

SP:

Speed

This is the player's skating speed, which is both acceleration and raw speed.

ST:

Strength

This rating affects the player's ability to work in the corners, in front of the net, etc.

EN:

Endurance

The endurance rating allows players to take more and longer shifts during the game.

DU:

Durability

The durability rating is directly proportional to how often a player will come out of a game unhurt.

DI:

Discipline

A player with a low discipline rating takes more penalties and is more likely to fight when combined with Intensity.

SK:

Skating

This rating affects the player's to balance and move in all four directions.

PA:

Passing

The passing rating represents how good the player is at moving the puck or setting players up in scoring position.

PC:

Puck Control

A high puck control rating means the player is more likely to shoot and less likely to give the puck away.

DF:

Defence

A high defensive rating affects a players' ability to break up passes, rushes and cover offensive players.

SC:

Scoring

This is the players' ability to put the puck in the net and also to create scoring opportunities without the puck.

EX:

Experience

Experienced players tend to be more consistent from one game to the next, and tend to be more effective in close games.

LD:

Leadership

Players demonstrating leadership tend to make the whole team more consistent from game to game and shift to shift.

OV:

Overall

OV is a composite of the other ratings shown above. The weighting of these ratings is different for offensive players, defensive players and goaltenders, recognizing their important roles on the team and the relative value provided.


2.2 PLAYER ROSTER

Short

Description

CD:

Condition.
Determines the current health of the player in %. OK means 100%.

IJ:

Injury status of player

DD:

Day to day injury

1W:

1-2 week injury

3W:

2-4 week injury

1M:

4-6 week injury

3M:

2-4 month injury

IN:

Injured Indefinitely

S#:

Suspended for # games

HD:

Handedness

IT:

Intensity

SP:

Speed

ST:

Strength

EN:

Endurance

DU:

Durability

DI:

Discipline

SK:

Skating

PA:

Passing

PC:

Puck Control

DF:

Defence

SC:

Scoring

EX:

Experience

LD:

Leadership

OV:

Overall


2.3 TEAM SCORING

Short

Description

GP:

Games Played

G:

Goals

A:

Assists

P:

Points

+/-:

Plus Minus

PIM:

Penalty Minutes

PP:

Power Play goals

SH:

Short Hand goals

GW:

Game Winning Goals

GT:

Game Tying Goals

S:

Shots

PCTG:

Shooting Percentage

GS:

Goal Scoring Streak (in games)

PS:

Point Scoring Streak (in games)


3. REGULAR SEASON

3.1 SIM SETTINGS

3.2 SCHEDULE

Each team plays 82 games in the regular season. There are two conferences each with two divisions. A team plays each team in its division a minimum of 4 times; each team in the other division in the same conference a minimum of 4 times; and each team in the other conference a minimum of 2 times.

A regulation win is worth 3 points, whereas in the North American model it is worth 2 points (all other point scoring is the same: 2 for overtime win, 1 for overtime loss or tie, 0 for regulation loss).

3.3 TRADE DEADLINE

The Trade Deadline takes place once 80% of the season has been completed. It is marked on the schedule, and an official time is posted around mid-season. You cannot make trades after the deadline has passed. Trading re-opens after the re-rate appeal period of the off-season.

4. PLAYOFFS

4.1 QUALIFYING

Seed - a team's place in the standings with regard to playoff positioning.

Eight teams in each conference qualify for the playoffs each season. The teams with the most points in each division qualify for seeds 1-2 in their respective conferences. Of those teams, the one that finishes with more points earns the top seed. Seeds 3-8 in each conference are ordered amongst the next six teams, from most regular season points to least.

4.2 MATCHUPS

In each round, teams face off in a best of seven series. The higher seeded team in each matchup gets "home ice advantage", meaning they would play four home games if the series was played out in full. A team with home ice advantage plays games one, two, five, and seven at home.

FIRST ROUND
In each conference, the first place team plays the eighth place team, the second place team plays the seventh place team, the third place team plays the sixth place team, and the fourth place team plays the fifth place team.

SECOND ROUND
In each conference, the highest seed winner of the first round plays the lowest seed winner, and the second highest seed winner plays the second lowest seed winner.

THIRD ROUND (CONFERENCE FINALS)
In each conference, the two winners of the second round play each other.

FOURTH ROUND (FINALS)
The winners of the third round face off for all the glory.

5. ROSTERS

5.1 REQUIREMENTS

Your team must consist of a minimum of 20 players and maximum of 25 on your pro roster. The rest of your players can be sent to your farm team with a maximum of 30 farm players.

Each team must have at least 5 centers, 5 left wings, 5 right wings, 8 defencemen, and 3 goalies. These requirements are an insurance policy in case of injuries/suspensions. If a team cannot dress 4 of each forward position, 6 defencemen, and 2 goaltenders, the sim will not allow games to be played.

5.2 INJURIES & SUSPENSIONS

During the course of the seasons, there is a chance that your players will be injured or suspended during a game. An injury could range from one day to the entire season, while a suspension could range from one game to five games. See 2.2 PLAYER ROSTER for a short explanation of the various lengths of injury.

5.3 WAIVERS

Players over the age of 26 who have played at least 10 games must clear waivers in order to be assigned to the minors. Players stay on waivers for 48 hours from the time they are placed, during which any team can claim them. You can only make one waiver claim at a time; to do so, email the commissioner with:

Player's Name:
Team you are GM of:

If more than one team places a claim for the same player, the team that is lowest in the standings has priority.

6. GM DUTIES

6.1 DEFINITION

These are the responsibilities you accept upon joining the league as a general manager. Failure to comply could result in fines, player suspensions, or dismissal.

6.2 CAPTAINS

Each season, you must appoint a captain and two alternate captains. This can be done in the designated topic on the forums. You cannot name goaltenders as captain or alternate.

The captain receives a permanent +8 LD while the alternates each receive a permanent +5 LD. If you trade any of your captains after naming them and subsequently name a new one, the new one is not eligible for the LD points until the next off-season.

Captain Points
As long as a player remains captain of the same team, he is eligible for Captain Points each off-season. These points can be distributed however you like. A second year captain receives (1) point; a third year captain receives (2) points; and a captain serving four or more years receives (3) points each off-season.Be aware that this applies to captains only, not alternate captains.

6.3 LINES & GOALIE MINUTES

Lines can only be submitted through the Online GM Editor (OGME).

Legal lines include 18 skaters and 2 goaltenders dressed for each game; you can choose to dress 6-8 defensemen. You cannot double shift more than 2 skaters, and a player being double shifted must have one of those shifts on the 3rd or 4th line. A player cannot have 0 minutes of ice time in a game. If you are caught with illegal lines, your highest rated player will be suspended (the length of the suspension starts small and increases with each violation).

Goaltenders are capped at 4200 minutes, which is equivalent to 70 games. Once a goaltender reaches this point, he will be suspended for the remainder of the regular season.

6.4 POSITION CHANGES

You can request to change a player's position by posting your request in the designated section on the forums. If you have just acquired a player, wait for them to show up on your roster before making the request otherwise it will be missed.

Position change requests are processed twice a week (Tuesday and Friday), and are done before the sim on those days.

During the off-season, position changes will only be done on the last day before the next regular season begins.

You must provide proof in the form of a player profile listing the player's position(s) from one of the following websites:
- HockeyReference
- EliteProspects
- HockeyDB
- NHL
- TSN
- Forecaster

A player that is eligible for both a forward position and defence can only move between forward and defence once per season.

6.5 TRADING

A trade occurs when two (or more) GMs agree to swap assets. Assets can be players, draft picks, and cash only. When all sides have come to agreement on the trade, post it in the appropriate section of the forums.

AGREEMENT
Once you agree on a trade officially (you have posted your agreement on the forums), you cannot back out of it unless all parties agree to do so.

If you agree to a trade unofficially (via private messages, email, etc.), you can back out without the consent of the other parties involved but just know that they will probably want to hit you.

CONDITIONS/FUTURES
Conditions are allowed to be added to trades, but you must be very clear about the terms of any condition. For example: NewJersey trades a first round pick to Phoenix with a condition that if it is not a top 5 pick, Phoenix also gets $5,000,000 cash. If you owe a team an asset as part of a condition but you forgot and have since traded it away, you can privately rework the condition with the other GM and notify the commissioner of the new arrangement.

Trading "futures" is not permitted. At this time, a future is considered to be:
- nothing (you are simply giving away an asset);
- training camps (you agree to camp a player you are trading); and
- UFA re-signings (you agree to re-sign a pending UFA you are trading).

A note on training camps and UFA re-signings: you must wait until after the camp or UFA signing has been completed before trading the player. You cannot camp or re-sign a player that is not on your pro or farm roster.

The list of futures is not final and will be updated as more situations come up.

FREE AGENT SIGNINGS
You cannot trade a player you signed in free agency until retirements for the year have been posted (usually the point when every team has played 20 games).

RENTALS
A player acquired at the deadline may be considered a rental under certain conditions. The advantage of a rental player is his salary will be reduced to reflect your team's remaining games (divide his salary by 82, then multiply the result by your team's number of games remaining).

To qualify as a rental, the following coniditions must be met:
- he has 1 year left on his contract or is retiring
- you must post in the trade that he is to be a rental
- you must post in the trade the breakdown of his new salary

If you acquire a player as a rental, you cannot re-sign him. If the player is not retiring, he will become an unrestricted free agent. You may bid on the player in free agency.

6.6 TRAINING CAMPS

Teams can send up to 6 pro/farm players age 25 and under to any camp; junior league players are not eligible. Every camp will also add 2 EX (with the exception of Poise Camp). These camps are used for both off-season and mid-season.

Unless otherwise specified, players can only be sent to one camp and each camp can only be used once.

FREE points may be distributed however the GM would like, unless specified otherwise. Free points cannot be used to increase any attribute by more than 3.

ALL PLAYERS - $2,000,000 EACH

You can use up to three (3) camps that cost $2,000,000.

FORWARDS ONLY
Dangler: SK (1), PC (2), FREE (2; cannot be used on SC)
Defensive Specialist: SP (1), SK (1), DF (3)
Playmaker: PA (2), PC (1), FREE (2; cannot be used on SC)
Power Forward: IT (2), ST (2), SC (2)
Sniper: SP (1), PC (2), SC (2)

DEFENCEMEN ONLY
Mobile Defenceman: SP (2), SK (1), DF (2)
PP QB "passer": SK (2), PA (2), FREE (2; cannot be used on PC/SC/DF)
PP QB "shooter": PC (2), SC (2), FREE (2; cannot be used on SK/PA/DF)
Shutdown Camp: IT (1), ST (1), DF (2), FREE (1; to be used on IT or ST)

GOALTENDERS ONLY
Intensity Camp: IT (2), SK (2), FREE (2)
Puck Handling Camp: PA (3), PC (2), FREE (2)
Reflex Camp: SP (2), ST (2), FREE (2)

FORWARDS AND DEFENCEMEN - $1,500,000 EACH

You can use up to one (1) camp that costs $1,500,000.

Enforcer: IT (4), ST (4), DI (-5)
Speed Skating: SP (3), SK (3)
Two-way: SP (1), SK (1), PA (1), PC (1), DF (1), SC (1)
Weight Lifting: ST (6)

ALL PLAYERS - $1,000,000 EACH

You can use up to two (2) camps that cost $1,000,000.


-
These camps can be combined with any camp and you can also use the same camp twice.
- These camps can be used on players of any age.

- The cost of sending a player to multiple camps increases an additional $1,000,000 per camp after the first.

Disciplinary Camp: DI (10)
Ironman Camp: EN (5), DU (5), FREE (3; to be used on EN/DU)
Poise Camp: EX (5), LD (5), FREE (3; to be used on EX/LD)

 

7. FINANCES

7.1 EARNING MONEY

Home game revenues: attendance is based on both ticket prices and the number of star (80ov+) players in the game. Ticket prices may be changed at any time by sending a request through the OGME with the new price.

Revenue sharing: each playoff team retains 20% of their playoff revenue; the remaining 80% is distributed equally among the 28 teams.

Awards: $500,000 is awarded to the winner of each award.

Articles: valid articles are paid $1,500,000 each (max. 8 per team per season). There is no minimum word count, but if it looks like you put little to no work in, the article will not be eligible for cash. Any article must include a picture to be considered valid. Articles are paid out at the start of each off-season.

Lines: each set of lines is paid $100,000 (max. equal to the total regular season + playoff games your team plays). Lines are paid out at the start of each off-season.

7.2 SPENDING MONEY

Player Buyouts: see 7.4 PLAYER BUYOUTS for more information.

Training Camps: see 6.6 TRAINING CAMPS for more information.

Arena Upgrades: During the off-season, you can renovate your arena to expand its current capacity. The improvements are a minimum of 250 seats and a maximum of 2,000 seats each season.

Once your current arena reaches its maxium capacity, you can upgrade to the next class (this can be done in the same off-season). When upgrading an arena class, you cannot skip classes (ex. if your arena has 18,000 seats, you must upgrade to a Class 2 arena). After upgrading your arena class, you cannot add new seats until the next off-season.

Arena Class
Initial Cost
Initial Capacity
Max. Capacity
Upgrade Cost
1
-
13,000 seats
18,000 seats
$2,000/seat
2
-
18,001 seats
20,000 seats
$3,500/seat
3
$25,000,000
20,001 seats
22,000 seats
$5,000/seat
4
$50,000,000
22,001 seats
24,000 seats
$7,500/seat
5
$75,000,000
24,001 seats
26,000 seats
$10,000/seat

 

7.3 SALARY CAP & CONTRACT INFO

There is a hard salary cap with a floor that is always $14 million lower than the ceiling. You cannot go over the ceiling at any time, and you can only go below the floor within a week of the trade deadline.

Failure to abide by the salary cap will result in suspension of your team's top player until the issue is fixed.

The maximum player salary is 18.5% of the cap ceiling, while the minimum player salary is 1% of the cap ceiling. Additionally, the maximum farm salary is 3.5% of the cap ceiling.

Salary Cap Ceiling: $ 44,000,000
Salary Cap Floor: $ 30,000,000
Maximum Player Salary: $ 8,140,000
Minimum Player Salary: $ 440,000
Maximum Farm Salary: $ 1,540,000
Maximum Contract Length: 5 years
Minimum Contract Length: 1 year

7.4 PLAYER BUYOUTS

Player buyouts can only be done in the off-season. To buy out a player, send a request through the OGME.

A player age 26 and under will cost 1/3 of his remaining contract; a player age 27 and over will cost 2/3 of his remaining contract. This amount will be subtracted from your team's finances and the player will become a free agent.

Note: if you do not have the funds to pay the buy out price, you cannot buy the player out.

A player who has been bought out cannot sign a new contract with the team that bought him out until the next off-season.

8. SIGNINGS AND FREE AGENCY

8.1 UFA LIST

Any time during the regular season, you can make an offer to a player on the UFA List by posting it in the designated section of the forums, using the format specified below. Once 24 hours have passed and no other team has outbid you, the player will sign.

Topic Title
"Player Name"

Topic Text
"Team name"
"Contract offered"

8.2 RE-SIGNINGS

First and foremost, please show respect to the player agent, no matter how frustrating negotiations may get. Keep in mind that they are volunteering their time to do this. Any instances of rude behaviour will be dealt with via fines, suspensions, or firings based on the severity.

When a player's contract expires, he becomes either a Restricted Free Agent (RFA) or an Unrestricted Free Agent (UFA). You can negotiate new contracts with the player agent at any time while the re-signing period is open.

DISCLAIMER
- You are responsible for familiarizing yourself with these rules, as it is not the duty of the player agent to teach them to you.
- The player agent reserves the right to ignore any offers not submitted in the correct format (see below).
- The commissioner reserves the right to dismiss anyone who does not complete their re-signings.

DEFINITIONS
Bridge Contract - the second contract a player signs (only applicable to 1 and 2 year contracts).

Entry Level Contract (ELC) - a player's first contract.

Re-signing Period - the entire regular season. You can start sending offers on day one of the regular season; your re-signings must be completed before the first day of the playoffs (exceptions are allowed at the commissioner's discretion).

Restricted Free Agent (RFA) - any player age 25 or younger during the current season with 1 year remaining on his current contract.

Unrestricted Free Agent (UFA) - any player age 26 or older during the current season with 1 year remaining on his current contract.

PLAYER AGENT
Entire League: Aaron (Chicago GM) NASHL.Atlantic@gmail.com

Submit offers to the player agent using the format outlined below. The agent may take up to 72 hours to respond to your email.

FORMAT
Email Subject
[team] Re-signings

Body Text
For each player, the following must be filled out.

Name: 
Position: 
Age: 
OV: 
Coming off ELC: yes or no
Offer: 

Example


RESTRICTED FREE AGENTS
There is no limit on the number RFAs you can re-sign.

QUALIFYING OFFERS (QO)
You can also tell the player agent that you want to qualify any of your RFAs. This is equivalent to a 1 year offer worth 110% of the player's previous salary. Unless the player agent tells you that the player signs the QO, the player will go to free agency as an RFA where any team can give him an offersheet (fancy way of saying a contract offer). You retain the rights to a qualified RFA, even in free agency.

If your qualified RFA signs an offer sheet, you have 24 hours to either match the offer and keep the player under the terms of the offer sheet, or accept compensation in the form of cash and draft picks (see 8.4 RFA COMPENSATION CHART for more details).

An RFA that has not been re-signed or qualifed will go to free agency as a UFA. You do not retain his rights and will not receive compensation if he signs with another team.

UNRESTRICTED FREE AGENTS
You can re-sign one of your UFAs each season. The ability to re-sign a UFA is not considered a tradeable asset.

THINGS TO CONSIDER
Salary and contract ranges (see 7.3 SALARY CAP & CONTRACT INFO).

Several factors determine how much your players will request, including:
- age (younger players value salary over term; older players value term over salary)
- overall (OV) rating
- player type (e.g. a sniper and grinder of the same age and OV will have different asking prices)
- contract number (e.g. a player coming off his ELC will be open to a bridge contract where he takes less money for a shorter term)

8.3 FREE AGENCY

RULES APPLICABLE TO ALL ROUNDS OF BIDDING
Offers are to be sent to the commissioner at commish@nashlhockey.com. Before free agency begins, the commissioner will email his team's offers to himself.

salary cap: you must stay under the salary cap ceiling when making offers (exceptions can be made for minor issues).

contracts: Refer to 7.3 SALARY CAP & CONTRACT INFO. Offers must be made in increments of $5,000.

signing bonuses: these cannot be offered.

winning bid: yearly salary (RFAs can choose to accept the qualifying offer if it is the best offer).

If you sign an RFA to an offersheet, the player's current team has 24 hours to either match the offer or accept compensation. If they match the offer, they sign the player under the terms of your offersheet. If they choose to accept compensation, you must give up your own team's picks (they cannot be picks from another team). The picks must be from the next draft; if you owe multiple picks in the same round, the picks must be from consecutive drafts beginning with the next one. If you do not have proper compensation, you will be fined $5,000,000 and all of your free agent bids will be revoked. Refer to 8.4 RFA COMPENSATION CHART. If the player's current team does not have the cap space to match the offer, they automatically accept the compensation.

SYSTEM
There are up to three rounds of silent bidding.

ROUND ONE
- 72 hours of silent bidding;
- you can send offers for any free agent;
- maximum of six (6) offers per team;
- players will sign the highest offer received.

ROUND TWO
- 72 hours of silent bidding;
- you can send offers for any free agent that was not signed in round one;
- maximum of six (6) offers per team;
- if teams had tying bids for a player in round one, they must either submit a new offer with at least the same yearly salary (these do not count towards the max.) or withdraw their bid;
- players will sign the highest offer received.

ROUND THREE (if necessary)
- 36 hours of silent bidding;
- this round is only for resolving ties from the previous round;
- if teams had tying bids for a player in round two, they must either submit a new offer with at least the same yearly salary or withdraw their bid;
- players will sign the highest offer received;
- if a tie is not resolved, the player will not sign an offer.

OFFER FORMAT
EMAIL TITLE: Team Offers (ex LA Kings FA Offers)
Player Name 1
Contract offered 1

Player Name 2
Contract offered 2

etc. (limit 6)

8.4 RFA COMPENSATION CHART

Salary
Compensation
$440,000 - $850,000 1 Year Salary
$850,001 - $1,350,000 3rd Round Pick & 1 Year Salary
$1,350,001 - $2,000,000 2nd Round Pick & 1 Year Salary
$2,000,001 - $3,100,000 (1) 1st Round Pick & (1) 3rd Round Pick &
1 Year Salary
$3,100,001 - $4,200,000 (1) 1st Round Pick & (1) 2nd Round Pick & (1) 3rd Round Pick & 1 Year Salary
$4,200,001 - $5,300,000 (2) 1st Round Pick & (1) 2nd Round Pick & (1) 3rd Round Pick & 1 Year Salary
$5,300,001 - $8,140,000 (4) 1st Round Picks & 1 Year Salary

9. OFF-SEASON

9.1 RE-RATES & RE-RATE APPEALS

After the playoffs end, players are re-rated by the sim. Additionally, after the sim re-rate is done, each player is given 4 EX.

Since the sim is so harsh with its re-rates, you can appeal the re-rates of 4 of your players as long as they were under the age of 36 during the season. A player who turns 36 in the off-season is eligible for an appeal as he was 35 during the season.

These are restore appeals, meaning your players' ratings will be changed back to reflect the previous season. Any increases to EN, DU, DI, EX and LD will be kept.

To appeal a re-rate, post the players' names in the designated section on the forums. These are due before trading re-opens.

9.2 RETIREMENTS

We use the FHLStuff program to determine retirements, and they are posted roughly around the 20-game mark. Players aged 34 and older are eligible for retirement.

9.3 AWARDS

At the end of each season, the year's awards are posted on the forums.

9.4 JUNIOR LEAGUE & PROSPECTS

The 12-team junior league is home to your prospects as well as draft eligibile players. The maximum age for the junior league is 20 (the only exceptions are newly added draft eligible players).

During the off-season you can create up to two of your prospects (remove them from the junior league and add them to your pro/farm team). You can do so by posting in the specified topic in the forums and your prospect will sign an Entry Level Contract (ELC - defined below). If you notice one of your prospects is already playing in the NASHL, or is on the UFA List, contact the commissioner to have the prospect deleted.

If a prospect turns 21 and you do not sign him to an ELC before the start of the Entry Draft, he will re-enter the draft. If a team drafts the player, he will automatically sign an ELC with that team. If the player is not drafted, he enters free agency as a UFA.

Entry Level Contract (ELC): a 3 year contract with a salary of $425,000.

9.5 ENTRY DRAFT

There is a 3 round entry draft each season. All players in the junior league who are either under the age of 21 and undrafted or are age 21 and have not signed an ELC with the team that drafted them are eligble for the draft.

NOTE: if you draft a player that is age 21 or older, they will automatically sign an ELC after the draft. See 9.4 JUNIOR LEAGUE & PROSPECTS for the definition of an ELC.

The order of the top 12 picks is determined by reverse order of standings (all teams outside the playoffs). The remaining draft order is determined by playoff performances. Based on regular season points: picks 13-24 go to teams eliminated in the first two rounds; picks 25-26 go to those eliminated in the conference finals; pick 27 goes to the losing team in the finals; pick 28 goes to the winning team in the finals.

The top 12 picks are entered into a lottery for the top choice (applies to all round of the draft) with the following odds:

28th overall 25.2%
27th overall 18.4%
26th overall 14.2%
25th overall 10.6%
24th overall 8.3%
23rd overall 6.4%
22nd overall 4.9%
21st overall 3.8%
20th overall 3.1%
19th overall 2.4%
18th overall 1.7%
17th overall 1.0%